It also worths mentioning that if you use Outline on your UI elements, those will become transparent if saved as. Note that this script though works, it has to be modified for the sake of convenience. System.IO.File.WriteAllBytes(path, imageBytes) CaptureScreenshotAsTexture: Captures a screenshot of the game view into a Texture2D object. from publication: Development of Augmented Reality Application for Onsite Inspection of. But dont worry now, we found a great Unity plugin that can help you solve the. Download scientific diagram Screenshot of the Unity Scene Editor. ScreenImage.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0) īyte imageBytes = screenImage.EncodeToPNG() CaptureScreenshot: Captures a screenshot and saves it as a. It can be tricky and tedious to take a high-resolution from your Unity 3D editor. Version information Built-in packages are fixed to a single version matching the Editor version. Texture2D screenImage = new Texture2D(Screen.width, Screen.height) Built-in packages Screen Capture Physics 2D Terrain Screen Capture Description The ScreenCapture module provides functionality to take screen shots using the ScreenCapture class. + "_" + screenshotCount + "_" + Screen.width + "X" + Screen.height + "" + ".jpeg" For developers, it is the ideal tool to create professional marketing pictures, wallpapers and mobile store screenshots, using custom cameras, resolutions. In the meantime, I asked this on Stack Overflow as well and got some handy answer that saves all pixel info from the screen like so: public Ke圜ode takeScreenshotKey = Ke圜ode.S In the Project window, expand the Unity Technologies folder and select the Recorder folder. There are methods that rely on RenderTextures but they don't capture the UI. In Unity Editor, open your Unity Project. Also make sure when you take the screenshot that the Game view is visible, because if not there is no source to take the screenshot from. to the Unity editor, as well as learning how to maximize all available features. Check the project folder for the test.png file. Collect and index Unity-specific metadata, attachments, screenshots. Took a look at it and it's actually a Unity bug, filed a report, see where it goes. The default path when in the editor is the project folder and not the Assets folder.
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